Translated as “Voice of the Sea”, is a proof of concept developed in Unity for mobile devices. It was created in collaboration with Emmanuel Ayala, a talented visual and technical artist, and was implemented after we secured a grant for its development. It is a 3D game featuring a controllable school of fish that navigates through the sea. The agents are optimized using techniques such as the Unity Job system.
Sinopsis
Mother Nature was once one with the flora, fauna, and humans. As time wore on, they slowly began to forget her, and the bond they shared dissolved. Vulnerable and severed from this connection, they fell prey to a great beast, which laid waste to their world and all its inhabitants. Weakened, Mother Nature plunged into the sea. She used her final measure of energy to merge with a school of fish, and now, from the ocean’s depths, she will seek to recover her power and vanquish the Dragon Beast.
