My full name is Pedro Pablo Lucas Bravo, I was born in Manta, Ecuador and I live in Guayaquil, Ecuador since 2008. I graduated from ESPOL University placed in Guayaquil as an Ingeniero en Ciencias Computacionales, which is equivalent to a Bachelor of Science in Computer Science. Since I was a student in my prior university, I have been involved in projects related to multimedia and audio development. Firstly, I developed, together with a team of very skillful partners, a videogame called To Leave, which was released for PS4 consoles and PC machines. My main duties were about audio development, so I worked closely with musicians and music producers considering that I have an empirical background of music and audio skills. From that experience, I learnt about audio programming, music production, and dynamic sound design.

I always was intrigued with the fusion among audio, music, and algorithms; that is why my undergraduate thesis was about the implementation of an artificial intelligence system to compose and improvise music together with a human musician. From that work, I published two conference papers and a book chapter, which was my starting point as a researcher.

I also have been involved in other research projects associated with AI such as: swarm intelligence, augmented reality, and learning analytics, because of the focus of the research center where I was working on. Individually, I have continued with projects in connection with music technology by developing a tool for MIDI mapping for the built-in audio mixer in Unity3D game engine, as well as the inclusion of augmented reality for sound synthesis applications in mobile devices. From these two projects, I wrote two papers for NIME 2019 conference as independent researcher.

Currently, I am working on game development as a programmer in Aenima Studios, and focused on personal projects related to music technology as mentioned above. For more information about my professional profile, please visit my LinkedIn page.

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