Pedro Pablo Lucas Bravo was born in Manta, Ecuador, and is currently based in Oslo, Norway. He is a PhD Candidate and Unity Developer specializing in the design and implementation of interactive systems at the intersection of computer science and audiovisual arts. He has a strong background in software development and academic research.
He earned a Bachelor of Science in Computer Science Engineering from ESPOL University, located in Guayaquil, Ecuador. During this time, he was a core member of the team that developed the video game To Leave, a commercial title released for various platforms. In this role, he focused on audio development, working closely with musicians and producers to implement audio programming, music production techniques, and dynamic sound design, but expanded to other development areas across the programming team.
This experience, combined with his lifelong interest in the fusion of audio, music, and algorithms, became the foundation for his undergraduate thesis on an AI system for real-time musical composition. This project marked his entry into scientific research.
He expanded his research skills as a Research Assistant at the ESPOL, working on projects involving swarm intelligence, augmented reality, and learning analytics. As an independent researcher, he continued to develop his own projects, including a MIDI controller mapper for the Unity audio mixer and an augmented reality application for sound synthesis, both of which led to publications at scientific conferences.
His professional experience also includes roles as a Game Programmer at Aenima Studios, where he worked on a set of commercial lottery games, and as a Software Developer at Pentalogix, where he contributed to a CAD software for electronic circuits.
He further pursued his academic interests at the University of Oslo, completing a Master of Philosophy in Music, Communication, and Technology. He is currently a PhD Research Fellow at the University of Oslo, where his research focuses on the application of swarm intelligence for interactive music systems for several platforms, including Extended Reality (XR). His goal is to continue pushing the boundaries of immersive experiences into areas beyond sound, and he is open to opportunities in both academia and industry that support this exploration.
When he is not developing new technologies, he enjoys composing music, traveling, and exploring new experiences, from dance to the mysteries that lie beyond science.
Certifications
- Machine Learning by Stanford University on Coursera. Certificate earned at Sunday, November 25, 2018.
- Survey of Music Technology by Georgia Institute of Technology on Coursera. Certificate earned at Thursday, November 1, 2018.
- Modern Musician, a 4-course specialization by Berklee College of Music on Coursera. Specialization Certificate earned on April 30, 2016.
- Modern Musician Capstone, by Berklee College of Music on Coursera. Certificate earned on April 30, 2016.
- Creating Synthesizer Sounds for Electronic Music (Project-Centered Course), by Berklee College of Music on Coursera. Certificate earned on March 29, 2016.
- Songwriting, by Berklee College of Music on Coursera. Certificate earned on March 27, 2016.
- Introduction to Music Production, by Berklee College of Music on Coursera. Certificate earned on March 2, 2016.
- Developing Your Musicianship, by Berklee College of Music on Coursera. Certificate earned on February 17, 2016.
- Introduction to Programming for Musician and Digital Artist, by California Institute of the Arts on Coursera. Statement of Accomplishment earned on January 13, 2014.
- Microsoft Certified Professional. Certificate earned on April 16, 2012.
- Microsoft Technology Associate: Software Development Fundamentals. Certificate earned on June 24, 2011.
- Microsoft Technology Associate: Database Administration Fundamentals. Certificate earned on June 20, 2011.
