Pedro Pablo Lucas Bravo was born in Manta, Ecuador, and is currently based in Oslo, Norway. He is a PhD Candidate and Unity Developer specializing in the design and implementation of interactive systems at the intersection of computer science and audiovisual arts. He has a strong background in software development and academic research.

He earned a Bachelor of Science in Computer Science Engineering from ESPOL University, located in Guayaquil, Ecuador. During this time, he was a core member of the team that developed the video game To Leave, a commercial title released for various platforms. In this role, he focused on audio development, working closely with musicians and producers to implement audio programming, music production techniques, and dynamic sound design, but expanded to other development areas across the programming team.

This experience, combined with his lifelong interest in the fusion of audio, music, and algorithms, became the foundation for his undergraduate thesis on an AI system for real-time musical composition. This project marked his entry into scientific research.

He expanded his research skills as a Research Assistant at the ESPOL, working on projects involving swarm intelligence, augmented reality, and learning analytics. As an independent researcher, he continued to develop his own projects, including a MIDI controller mapper for the Unity audio mixer and an augmented reality application for sound synthesis, both of which led to publications at scientific conferences.

His professional experience also includes roles as a Game Programmer at Aenima Studios, where he worked on a set of commercial lottery games, and as a Software Developer at Pentalogix, where he contributed to a CAD software for electronic circuits.

He further pursued his academic interests at the University of Oslo, completing a Master of Philosophy in Music, Communication, and Technology. He is currently a PhD Research Fellow at the University of Oslo, where his research focuses on the application of swarm intelligence for interactive music systems for several platforms, including Extended Reality (XR). His goal is to continue pushing the boundaries of immersive experiences into areas beyond sound, and he is open to opportunities in both academia and industry that support this exploration.

When he is not developing new technologies, he enjoys composing music, traveling, and exploring new experiences, from dance to the mysteries that lie beyond science.

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